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XNALARA Model Release! Mercy Pistol (Darksiders) by Merytaten-tasherit

It's always nice to see a usual model from a video game and I'm glad you did. While I do like this game quite a lot, I do like to see t...

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Lara Croft and the Temple of Osiris by XNAaraL
Lara Croft and the Temple of Osiris
The algorithm for pose the skin partition works almost perfectly in XNALara/XPS ... without having a armature (sceleton)
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Lara Croft and the Temple of Osiris by XNAaraL
Lara Croft and the Temple of Osiris
Lara Crofft 2014 and 1996
both character use the same skeleton with 285 bones.
Ready to release soon ... poseable with original skinning and bone weights
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Good News --- Bad News -- Solved by XNAaraL
Good News --- Bad News -- Solved
Lara Croft and the Temple of Osiris

The Good News:
In contrast to
'Lara Croft and the Guardian of Light' (GoL) has 'Lara Croft and the Temple of Osiris' (ToO) a facial rigging and skinning (at least for the inner mouth and eyelids).
GoL has 101 bones
TRU has 153 bones
ToO has 238 bones

The Bad News
The algorithm to extract the 'Bone Weights' is not correct.

EDIT
Solved. The "Bone Weights" are now correct. Thanks a lot at
Gh0stBlade :hug:
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Poseable XNALara/XPS Mannequin with Download link by XNAaraL
Poseable XNALara/XPS Mannequin with Download link
A Doll for XNALara ... License CC BY-NC-SA 3

Pose stephanie_standing from www.female-anatomy-for-artist.com

"Life drawing is the fastest way to improve your figure-drawing techniques, and with this amazing collection of female anatomy references you'll be up to speed in no time all courtesy of Female Anatomy for Artist.

Be sure to visit www.female-anatomy-for-artist.com for even more outstanding female anatomy reference photo collections."



Edit:

Alternate Version
Download link: www46.zippyshare.com/v/6722220…
Modified: Clavicle positions. The bone joints, called "arm left shoulder 1" and "arm right shoulder 1", have now the same positon. This produce a better posing. Of course, this bone links must now selected with the "Control window", because inside the "3D window" both joins are on the same posititon.
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Integrating Sketchfab in Journals
by danlev,                         Mar 28, 2014, 11:58:07 AM                    

DeviantART is proud to announce a new partnership with 3D web publishing service, Sketchfab!

Sketchfab, a leading platform to publish, share, and embed interactive 3D content, allows you to bring your 3D artwork to life in real-time without a plugin.


Read Sketchfab's announcement

Integrate 3D Models Into Your Journals


Deviants can now embed 3D models into deviantART Journals using Sketchfab embeds.  DeviantART is always aiming to make content on the site more engaging and interactive, and this integration benefits both creators and those who enjoy browsing incredible content.

Sketchfab is not just for the creators; the platform is helping to unlock incredible 3D content, while creating a new form of online media that anyone can browse and enjoy.

3D artists often share the models behind their final renderings or the progress work on their designs. Using our integration with Sketchfab, artists can now create Journals so that their audience can really see the 3D work that goes into their deviations.


How It Works


To embed your Sketchfab creations into a Journal, create a free Sketchfab account and upload a 3D model in one of Sketchfab's 27 supported formats. After you've finished uploading, simply copy and paste the embed code into your Journal.



Learn more about uploading to Sketchfab 

Examples




Quick test by :iconveirada:



Canabalt Diorama by adambromell


(Check out AlphaPrimeSaviour's Sketchfab compilation)

Show us how you're using it!


If you share your 3D creations using our Sketchfab integration, leave a link in the comments, share it in the Sketchfab-3D Group, or tweet it to Sketchfab and deviantART using the #dA3D hashtag.

With the large 3D community on deviantART, we feel that deviants will really benefit from seeing 3D work in a whole new way on deviantART.

This is just the start. More Sta.sh integrations are on the way!

deviantID

XNAaraL
X.N.A
I Support Community Projects by GoodiesForYou

"Parlez-vous français?" -- "Les Gammas n'existent pas"

Dear visitor,
if you are looking for art in my gallery, I must disappoint you.
I am here to spread free 3D character for XNALara. That you and others can so create works of art.

XNALara is an easy-to-use program to create Images of poseable Character, rendered in real-time.
XNALara is Ideal for beginners in digital 3D art.
XNALara a unique, very 'cool' artistic posing application made ​​by Dušan Pavlíček xnalara.home-forum.com/t170-xn… , has captured the hearts of artists with its fun, intuitive and user-friendly interface.
And the best is: XNALara is available free of charge for anyone to download and use without limitation. There is no official support but, a active and friendly community should be able to help you with any problems.
XNALara, designed to use Tomb Raider Underground figures, had already been reached 2 months after the publication (at 20-02-09) more than 1000 pages with pictures made by members and more than a million page views.

I therefore looked for a way to open the software for customer-specific models. I found a solution and implemented it in XNA Lara. Using my Generic Item interface, there are now over 1000 different poseable models for XNALara free available. A few you can find in my Gallery.

With Eidos, the owner of the Tomb Raider characters, we have an Gentlemen's agreement. Please consider whether Eidos would publish something of this kind also -- before you publish your own picture or another model!

A photographer would never publish a image without the knowledge or permission of the model. No photographer will ever publish a picture against the will of his model. The same applies to 3D models. With the purchase of a computer game, we just received the permission to play game. We are not the owner of the models.

The artistic freedom ends where the rights of others are violated. Those who disregard this simple rule should be aware of the consequences.

Used the works of others only in the manner which the owner allows. Then you will have many fun with XNALara.

Tutorials
Some guids you can find in my Favourites/XNALara-Tutorials xnaaral.deviantart.com/favouri… Do not worry, the tutorials are in good English, made ​​by xXxImNotOkayxXx :blowkiss:

"Les Gammas existent! " -- "Les gammas ont des cheveux longues."

AdCast - Ads from the Community

Comments


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:icontsalagimahariel:
TsalagiMahariel Featured By Owner 1 day ago  Professional Digital Artist
I ran into an unusual prob with a model. It works fine in blender but in XNA it has a skeleton but the mesh itself is invisible. No idea whats going on there! Any ideas or advice?
Reply
:iconexpeditionendurance:
ExpeditionEndurance Featured By Owner Jan 17, 2015  Hobbyist Digital Artist
I was able to fix it by using a different skeleton. 
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Jan 19, 2015

Thx, for this short and sweet summary  :hug:

Besides being courteous and informative, this sort of followup will help others searching the archive of the mailing-list/newsgroup/forum to know exactly which solution helped you ...
to solve this "Blender bone missing error" using a "Blender model with two armatures"
... and thus may also help them.

Last, and not least, this sort of followup helps everybody who assisted feel a satisfying sense of closure about the problem.

My solution is here comments.deviantart.com/4/1230…

Reply
:iconexpeditionendurance:
ExpeditionEndurance Featured By Owner Jan 21, 2015  Hobbyist Digital Artist
Thank you! You're so kind!
Reply
:iconexpeditionendurance:
ExpeditionEndurance Featured By Owner Jan 17, 2015  Hobbyist Digital Artist
This "bone missing" error, even when the bones are there are is happening for everything. I'm using blender 2.49b with latest import and export codes.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Jan 19, 2015
Quote sephirostoy
"Blender exporter: To work correctly, it must have only one armature in VISIBLE layers, and bones must be like a tree : one root bone, and all others must be in the hierarchy, because I count all bones in the armature, and I write them beginning with root bone and follow his children bones. " www.tombraiderforums.com/showp…

If you have 2 armatures on visible layers, connected or not connected to a model, then the Blender script exports only one of the sceleton! In your issue, the armature which have not the required bones.
Solution: Lock the layer with the wanted armature ... or delete the other armature .... or move the other Armature to a "not visible layer"

BTW: 
DeviantArt has a "Edit" button
To edit a comment you will need to visit the comment you wish to modify and click on the edit pencil Icon, located to the far right of the posting time stamp. Once clicked, a dropdown menu will appear, you will then need to select the "Edit Comment" option from the list provided. By clicking this Option you can edit your comment.

Optimally, with ‘FIXED’, ‘RESOLVED’ or an equally obvious tag in the first line.
FIXED” knows not to waste his/her time even reading the thread (unless (s)he personally finds Problem X interesting) and can therefore use that time solving a different problem.

And you can "Reply" to you own comment, to clarify that these posts belong together.
Reply
:iconexpeditionendurance:
ExpeditionEndurance Featured By Owner Jan 17, 2015  Hobbyist Digital Artist
Hey! I was modding and wanted to use Sam's Pants from TR. When I delete everything but the pants and bones connected to the pants, it will export fine.

When I connect two armatures together, or even have 2 armatures not connected on one model, it exports with error saying that the bones for the pants model are missing, but they're not! Any quick fix? Thanks! 
Reply
:iconblack-cat010:
black-cat010 Featured By Owner Jan 13, 2015
hi sirNeko Emoji-41 - (Kawaii Waving) [V3] 
how are you?
sorry for bothering you but i have a question:
every time i make a pose in xps and add some light and shadows from options/lighting parameters and also post-processing parameters and when i finish and want to save my image in a large size i cant do this :(
when i go to file/save image the image size box wont appear so i cant save my image in large size
but if i dont add any light or shadow i will be able to save my image in a large size the box of image size will appear
for example here:
sta.sh/026zup1mogdf
thank you & Take Care Happy Neko 
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Jan 14, 2015
- "Render larger images with the BLOOM effects xnalaraitalia.deviantart.com/j… is on the TODO list ... since Ages"
- "Render larger images with the SPEECH BUBBLE effect xnalaraitalia.deviantart.com/j…  is on the TODO list ... since ages
+  Render larger images with the other post-processing effects (or lights or shadows) works well. ;) (Wink)

==> xnalaraitalia.deviantart.com/j…

 Currently, a other team member implement it. We are waiting for his result ... since ages :(


=========


A temporary fix for the too small images with the Bloom effect enabled ... is been described there ==> xnalaraitalia.deviantart.com/j…
Changing the resolution of your screen to bigger than the screen actually is makes you save images bigger.

BTW
This xnaaral.deviantart.com/art/Ult… image has a very large size (5300x7000 pixel) ... and BLOOM is ON ;)
Reply
:iconblack-cat010:
black-cat010 Featured By Owner Jan 14, 2015
thank you very much sirNeko Emoji-17 (Happy) [V1]  
but i thought there is a way to save the image in large size in the latest edition of xps because i dont want to use more than xps version Nod
so i think i will be waiting for the result just like you sir :D (Big Grin)
ok i was wondering if you still remember about the tutorial you said you would make it for me about that meshmod i want to make in xps please?
you said you would make two tutorials one for xps and one for blender Nod
so any chance that you would make them for me please?Sweating a little... 
Take Care Happy Neko 
Reply
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